Here’s how to design a game series
Between here, the Two Sides blog, and various other places, I’m sure I’ve mentioned that I consider the Combat Commander rulebook to be the best boardgame rulebook I’ve read in years, if not ever. Part of how it ended up that way was because Chad Jensen (the designer) was fed up with other gaming rulebooks and decided to do one right. A sentiment shared by many wargamers throughout the world, though I’d say probably only Chad and Ed Beach (GCACW/Here I Stand) have managed to pull it off.
To add on to this, here’s a post by John Foley - series developer - that I’ve lifted from ConsimWorld (which I’d link directly to, but the site is not structured to reliably support deep linking) that goes into how they’re planning future Combat Commander expansions (FWIW, this is post #15498 in the Combat Commander forum):
Rodger [ed: MacGowan] and I have a “mutual support” strategy between C3I and battle packs. For various reasons, the battle packs will not be larger than “a certain size” but we will have more materials that can fit into a particular battle pack for the subject.
So - the idea is to provide at roughly the same time (same year, I suppose), materials on the chosen subject BOTH in a battle pack and in an issue of C3I. So, Danny, Volko and I will have scenarios in the upcoming C3I which would have fit into this battle pack. Those who purchase the BP and C3I will see that “Normandy” rules will have been PRE-HARMONIZED where applicable. The C3I issued material will NOT depend on the BP (and vice versa), but you will be “playing the same environment” for the most part.
BP #4, which is in the “sketching mode” as we speak will continue to utilize this strategy and in fact, I expect to have enough material that MORE THAN ONE C3I issue will supplement that BP.
CC:P BP#1 will do the same.
So C3I will supplement your BP purchases. In some cases, you should expect that the materials in C3I will depend on ownership of “other BP’s” - for example, Volko’s mini-campaign, does require the purchase of BP #1, not just the base modules. I do not want to always make this kind of requirement, but on the other hand, when something this good is created, I want to make sure it is shared, and C3I will be perfect for this approach.
We have a three-layer general strategy: (1) The base modules provide the RSG, which is as fine a game generator as has EVER been designed in board gaming (all hail Chad!) - which gives players the opportunity to test each other in a special mano-a-mano way in a completely unique situation; (2) The base modules provide the standard scenarios, which will allow the greatest number to play heavily tested signature scenarios; and (3) The battle packs will investigate a topic in greater depth, focusing on historical details, historical maps and leaders and units - the core of the experience is the “historical narrative” - which may or may not appeal to MOST, but hopefully will appeal to MANY.
Thanks again for your enthusiastic support and hopefully we’ll still deliver years of GAMING FUN for you.
So, there’s a concrete plan: Approximately one BP/year with complementary material in a copy of C3i coming out around the same time. Each BP provides an in-depth historical narrative on a specific topic.
And boy, there’s a ton of topics to choose from.
What’s going to be interesting to see is if they do a fourth boxed game. Each game so far has had two Allied and one Axis power per box. (Americans/Russians vs. Germans, British/Allied Minors vs. Italians, and Americans/Commonwealth vs. Japanese) There doesn’t seem to be enough left to create decks of cards for anyone else. I’m betting against another boxed game, but you never know.




